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Profession |
Digital Media |
Openings |
1 |
Location |
Burnaby, British Columbia, Canada |
Date Posted |
February 08, 2008 |
Posted Until |
May 17, 2008 |
Experience Level |
Mid-Level |
Job Type |
Full Time |
Salary Range |
Not Specified - Not Specified |
Education Level |
Not Specified |
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Cinematic Animators - req 19355
BioWare, the newest member of the incredible family of EA studios, has created some of the world's best-selling titles including the award-winning Baldur's Gate, Neverwinter Nights series, and Star Wars®: Knights of the Old Republic. Original BioWare-created IPs include Jade Empire and the critically acclaimed, Mass Effect. BioWare is hard at work on the epic fantasy RPG Dragon Age; Sonic Chronicles: The Dark Brotherhood for the Nintendo DS; and unannounced projects including a highly anticipated massively multiplayer online game.
BioWare's games have continually achieved critical and commercial success. All of our published titles are in the top 5% highest rated at www.gamerankings.com; in fact we have 6 games in the top 1% highest rated games of all time! Today BioWare has more than 400 staff at its two locations and continues to grow. We have sold over 20 million games (including engine licenses) in the past ten years! Our games have received many top industry awards, and we are proud that our Edmonton studio location has been recognized as a top employer in Canada, awarded the following for 2008:
* Canada's Top 100 Employers
* Financial Post Canada's Top 10 Best Companies to Work For
* Alberta's Top 35 Employers
BioWare Edmonton is in search of Cinematic/Character Animators to enhance our animation team. Successful candidates must have at least 3 years experience in character animation for games, and a strong understanding of the fundamentals of traditional animation. Candidates must also have experience with game cinematics; creating storyboards, recording mo-cap, and putting final polish into a cinematic.
Education and Experience
- Post secondary program in computer generated animation is preferred.
- At least 3 years of experience in computer generated animation.
- 3+ years of game development experience would be an asset.
- In-depth technical knowledge of 3D Studio Max would be an asset.
- Experience with mo-cap would be an asset.
Skills / Abilities / Knowledge / Personal Suitability
- An understanding of character creation (model, texture, rig) is preferred.
- Complete knowledge of 3DSMAX's animation tools is required.
- Knowledge of Motion Builder and Motion Capture animation an asset.
- Must be able to work in team environments, and be able to share knowledge.
- Insight into animation pipeline is an asset.
- An understanding of human and animal anatomy is an asset.
- Leadership skills are an asset.
- Passion for animation and gaming is required.
- The ability to take initiative is required.
Duties
- Animate dynamic, believable and appealing characters for both in-game and cut scene environments.
- Be able to take responsibility for an animation or cinematic, seeing it through to completion, in a timely manner, to the highest quality possible.
- As a team player, you must be able to take direction, and both give and receive critiques on animation.
- Clearly communicate your progress to your supervisor, and work with that individual to achieve dynamic, believable, and appealing animation.
Portfolio Requirements
3D portfolio
- Examples of various animations applied to humanoid figures and animal figures
- Examples of cinematic work
- Character rigging examples
2D portfolio (no originals please)
- Storyboarding skills
- Figure drawing
- Color work
Please provide a resume with a weblink to your online portfolio at the top in BOLD font.
To mail submissions:
BioWare Edmonton
Cinematic Animator
Suite 200, 4445 Calgary Trail
Edmonton, AB T6H 5R7
Canada
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Applications being accepted until May 17, 2008
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