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Profession |
Information Technology |
Openings |
1 |
Location |
Burnaby, British Columbia, Canada |
Date Posted |
April 30, 2008 |
Posted Until |
May 30, 2008 |
Experience Level |
Mid-Level |
Job Type |
Full Time |
Salary Range |
Not Specified - Not Specified |
Education Level |
University - Bachelors |
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Primary Responsibilities:
Implement and Enable gameplay by scripting missions, balancing features and working with the team.
Work with the project?s Lead Designer to fulfill the positioning and primary feature
Ensure AAA gameplay through scripting, playtesting and balancing.
Implement and document gameplay.
20300
Required:
At least 2-3 years experience with at least 2 shipped titles.
Experience with an array of design tools and ability to adapt quickly and learn new tools.
Strong, demonstrable design/planning skills.
Technical background with experience in scripting (LUA SCRIPTING!) and technical design implementations.
Strong communication/documentation skills.
Self-motivated to focus and work without micro-management.
Good oral and written communication skills.
Ability to operate within a true team-oriented atmosphere.
Clear understanding and appreciation of schedules and milestones.
Ability to adapt and put ego aside when suggestions and changes are given.
Willingness to adapt and change designs that are not working for overall aesthetic of game or production reasons.
Creative-minded person with a passion for games and game development.
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Applications being accepted until May 30, 2008
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