Click here for Hire Ground Software's CORPORATE SOLUTIONS - Find your Recruiting Software Solutions
HireGround Job Board - HR SoftwareCall to advertise here
Français
Return To Search   
Animator
Electronic Arts Canada

Profession

Information Technology

Openings

1

Location

Vancouver, British Columbia, Canada

Date Posted

May 05, 2008

Posted Until

June 04, 2008

Experience Level

Mid-Level

Job Type

Full Time

Salary Range

Not Specified - Not Specified

Education Level

University - Bachelors
POSITION SUMMARY
Character Animator

The position of Character Animator role requires knowledge of 3D animation, character modelling, rigging and weighting. The successful candidate will define the vision and role for Characters in our Black Box studio.

Required Skills:

The animator's main focus is the character's motion, staging and timing, for in-game as well as scripted sequences.
All Character Animation Candidates must have a portfolio and reel that demonstrates:
A strong artistic background, with numerous examples of life drawing
Sculpture is a plus
Layout and/or character design
The portfolio should focus on the human form and its movement
Strong understanding of classic animation principles and fundamentals (i.e.; Squash and Stretch, Staging, timing and Motion, anticipation, exaggeration, follow through, arcs and appeal.)
An intrinsic ability for storytelling
Acting and cinematography skills are an asset
If coming from outside the game industry, new hires will be expected to learn/understand how game-play and real time issues can affect Character Animators; they will be expected to develop techniques to compensate for such limitations
Character Modelling Skills

Requirements:

Above with at least 3-5 yrs. Cinematic/games production experience, 1?2 yrs. Feature film a big plus.
3-5 min Reel demonstrates a strong ability to consistently create convincing performances and characters with complex personalities
Ability to design a move tree for a character
Consistently demonstrates an excellent sense of timing

Understanding:

A very strong understanding of animation fundamentals
Demonstrates a strong understanding of storytelling skills
Responsibilities:

Completes motion capture cutting or key framing of primary/lead characters, objects, or game areas
Successfully creates characters for a game with unique personalities, despite any game engine limitations
Gives input on Character and Skeleton design
With nominal direction, is responsible for completing significant amounts of pre-production tasks for Motion Capture key frame animated titles (i.e.; shot list creation, motion tree creation, model sheet creation)
Assists Assistant and Associate Character Animators
Directs simple Motion Capture or ADR sessions competently and with little difficulty

Professional:

Remains focused, motivated and effective on all tasks through completion
Demonstrates a desire to learn and grow professionally

HOW TO APPLY
Applications being accepted until June 4, 2008

Click Here To Apply!
Return To Search   
About Us | Contact Us | Site Map 

© 2003 - 2007 The Hour Group Inc.
All Rights Reserved.