Click here for Hire Ground Software's CORPORATE SOLUTIONS - Find your Recruiting Software Solutions
HireGround Job Board - HR SoftwareCall to advertise here
Français
Return To Search   
Modeler
Electronic Arts Canada

Profession

Information Technology

Openings

1

Location

Vancouver, British Columbia, Canada

Date Posted

May 05, 2008

Posted Until

June 04, 2008

Experience Level

Mid-Level

Job Type

Full Time

Salary Range

Not Specified - Not Specified

Education Level

University - Bachelors
POSITION SUMMARY
CHARACTER MODELER
Black Box

Interested in creating photorealistic characters for great games while living in one of the top rated most beautiful cities in the world? Read on!

We are looking for a highly skilled Character Modeler within our Character department. Black Box is spearheading the adaptation process for next-generation consoles; creating a challenging and rewarding department for artists to collaborate in while shaping the creation of the 3D counterparts of the worlds most sophisticated characters. This team is an ideal environment for both senior and junior artists alike blending new ideas, evolutions, and innovations with tried and true methods, experience and wisdom from both the videogame and film industry.

RESPONSIBILITIES for CHARACTER MODELERS
- Based upon concept drawings/reference materials, create models for primary aspects/assets of a title that are consistently built within the correct scale
- Work within the technical limitations and remain within budgets supplied
- Assist in establishing modeling workflows and protocols
- Create models that are animated easily and reliably
- Use techniques to build textures that are resolution independent
- Conduct research for models; construct physical form studies or physical models as necessary
- Build basic textures; apply textures to models; provide feedback to texture artists as necessary;

REQUIREMENTS:
- Diploma in 3D animation is required
- Strong organic modelling skills
- Strong drawing skills (light, form, shadow, color)
- Knowledge of the human anatomy and form
- Strong texturing skills - photographic manipulation, texturing & colour correction
- Excellent organizational skills (goal setting, working towards milestones)
- Time management (creating art that is consistent based on reference within a time frame)
- Excellent 3D modelling and texturing skills
- Strong Maya knowledge
- Strong PhotoShop abilities
- Attention to detail and ability to accurately follow instructions
- Understanding of efficient models and texture layouts
- Exceptional communication skills are a must
- Ability to manage a large number of assets with minimal supervision
- Strong time management skills and able to meet deadlines
- Team player attitude with a good grasp of customer service and diplomacy when dealing with internal clients. Positive attitude, pro-active personality

DEMO REEL REQUIREMENTS:
The ideal demo reel will showcase an artist?s ability to create realistic human form and likeness while also demonstrating a flair for creativity. It will include highly detailed and clean texture work!

? High quality, character models in low, medium and high polygon counts
? Ability to create realistic human form and likeness
? Clean texturing skills and an eye for colour
? Good use of light and shadow
? Excellent sense of scale and form
? Excellent level of finish Drawing skills

HOW TO APPLY
Applications being accepted until June 4, 2008

Click Here To Apply!
Return To Search   
About Us | Contact Us | Site Map 

© 2003 - 2007 The Hour Group Inc.
All Rights Reserved.