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Software Engineer II
Electronic Arts Canada

Profession

Information Technology

Openings

1

Location

Vancouver, British Columbia, Canada

Date Posted

May 05, 2008

Posted Until

June 04, 2008

Experience Level

Mid-Level

Job Type

Full Time

Salary Range

Not Specified - Not Specified

Education Level

University - Bachelors
POSITION SUMMARY
Position Title: Software Engineer

Position Overview

A Software Engineer is a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools.

Key Responsibilities

- Research cutting-edge algorithms and techniques.
- Write technical design specifications.
- Design, maintain, implement, test and debug code.
- Create tools, features and engine components to required coding standards.
- Profiling and optimizing software components of a game.
- Create leading edge reusable technologies, both systems and engines if required.

Required Technical Skills and Experience

- Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
- Proficiency with C++ (Visual C++ or Visual .NET), 5+ years work experience recommended.
- Experience in object-oriented design and implementation.
- Demonstrated knowledge of good software engineering practices.
- Understanding of memory management, multiple processor use, and runtime optimization.
- Strong math skills including trigonometry, calculus and linear algebra.

Additional Skills

- Prior experience shipping a console (i.e. PS3, Xbox 360 or Nintendo Wii) or handheld (i.e. Nintendo Gameboy/DS or Sony PSP) product.
- Experience with assembler (MIPS, VU Code), scripting languages (Perl, Python, Lua) and C#.
- Experience with graphics tools such as Maya, MotionBuilder and Photoshop.
- Ability to test, debug, and extend other Software Engineer's code competently.
- Masters or PhD Degree in Computer Science or related field.
- Expertise and experience in a core domain such as rendering, AI, audio, online, user interfaces, multi-processor systems, etc.

Performance Competencies (Non Technical Skills)

- Good verbal and written communication skills.
- Ability to work in a dynamic and collaborative team environment.
- Constantly innovate how to improve product quality as well as group productivity.
- Excellent decision making capabilities.
- Ability to quickly learn and apply new concepts, principles and solutions.
- Demonstrates dependability and commitment to projects/tasks.

HOW TO APPLY
Applications being accepted until June 4, 2008

Click Here To Apply!
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